High Poly character sculpt for 3D class. All clothing sculpted manually in zBrush.
Tuesday, April 5, 2016
Assets, lighting, set dressing and a lot more need to be worked on, but right now to make to the map size and content and time limit, I had to cut down to what is currently seen within those screenshots. The vast majority of assets are just bland color maps with no advanced material functions.
This is still in a WIP stage and I hope the final versions will see the daylight later on.
Posted by Unknown at 5:22 PM