Thursday, January 14, 2016

Tutorial level analysis of Vector

Vector is mainly a smartphone game that first appeared on App Store in 2011.  I chose this game this game because not only it's a great game, but it's relevant to the current popularity of the mobile game market.

Tutorial level breakdown:

The tutorial level is pretty basic and easy to complete. It introduces the player basic movements and items.
As the level starts, the player quickly sprints through a corridor and jumps through an office window whilst being chased by an armored police guard. This opening sequence is very important as it sets up the pace and mood that will be consistent throughout the game.

As the level continues, the player gets introduced to movement tutorials while running from a rooftop to the next and voiding different obstacles. The developers made occasional pop ups for movement tutorials, because smartphone commands are given by finger movements, it gives a lot of room for interpretation to the player, so it would be pretty hard for the player alone to figure out what the game controls are.

The player needs to perform those movements in order to proceed through the level.

The player gets introduced to the pick ups a bit later. In this level those pick ups are generally very easy to get as the player still learns the value of different types of pick ups.

Towards the end of the level, the player gets shown more advanced movements that he needs to perform in order to finish the level.

The tutorial gameplay starts at 0:08

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