Friday, January 29, 2016
For the programming class we were tasked to create level which will revolve around challenging the player with spiky block traps. I tried making this level balanced and decently aesthetically pleasing for the time that we were given. Please keep in mind that this is a work in progress.
Posted by Unknown at 5:26 AM
Thursday, January 21, 2016
As the first assignment of this spring semester, we were task to design a level layout for a Mario themed 2-D platformer game . As a fan of atmospheric games, I decided to choose a more of ahorror theme for this level.
For the introduction phase the player will start out in a forest / cliff area and enter a mansion where he will get trapped and be forced with a series of challenging tasks and goals that he will need to accomplish in order to succeed:
Posted by Unknown at 7:57 AM
Thursday, January 14, 2016
Vector is mainly a smartphone game that first appeared on App Store in 2011. I chose this game this game because not only it's a great game, but it's relevant to the current popularity of the mobile game market.
Tutorial level breakdown:
As the level starts, the player quickly sprints through a corridor and jumps through an office window whilst being chased by an armored police guard. This opening sequence is very important as it sets up the pace and mood that will be consistent throughout the game.
As the level continues, the player gets introduced to movement tutorials while running from a rooftop to the next and voiding different obstacles. The developers made occasional pop ups for movement tutorials, because smartphone commands are given by finger movements, it gives a lot of room for interpretation to the player, so it would be pretty hard for the player alone to figure out what the game controls are.
The player needs to perform those movements in order to proceed through the level.
The player gets introduced to the pick ups a bit later. In this level those pick ups are generally very easy to get as the player still learns the value of different types of pick ups.
Towards the end of the level, the player gets shown more advanced movements that he needs to perform in order to finish the level.
The tutorial gameplay starts at 0:08
Posted by Unknown at 11:05 AM