Tuesday, October 20, 2015

Chian town WIP's

A few work in progress pics of the level I'm currently working on. Obviously still a very long way to go. Keep in mind that the lighting and composition were pretty much done fast for a preview, I haven't really focused on them that much. Enjoy!


Monday, October 19, 2015

Arena Print and Play!

For this part of the assignment we had to make a printable version of our game. We had to create game mechanics, art work and work on the balance to make the game enjoyable.


Wednesday, October 7, 2015

Work in progress on the environment

Here's a screenshot from the "World building" assignment part. We were meant to assemble out modular kit assets into a world that would look more or less believable. The lighting and materials were not required, but I did it just because I felt like its a very important part in the composition, especially for a night scene.

Thursday, October 1, 2015

Board Game art statement, theme & color palette

 The game takes place in times of ancient Rome during the gladiators fights. The numbers will go up to 6, the higher the number the more powerful the card and character on it.

Concept statement:

You  and your opponent are both commanders of gladiator teams that will fight each other in a coliseum. However, you have to pick your gladiator by the first come first served basis since you truly have no idea about how strong the gladiators are. Acquire a more powerful team faster than the enemy commander and dominate the coliseum!

Short Theme explanation:

The game is about gladiators in ancient times. It would make more sense to make the game look more like Magic the gathering. A bit similar color palette with a lot of warmer colors and worn off style.

Color palette: