Monday, September 28, 2015

Work in progress

Work in progress picture from the environment. Still a very long way to go, but I feel like we can slowly start to get the feeling of it.


Assasin's Creed revelations: Trailer

For this assignment we were provided with around 20 minutes of in game footage of Assassin's Creed: Revelations. For this assignment we had to use Adobe premiere pro and had one week to complete it.

Sunday, September 27, 2015

PnP game analysis: UNO

For this assignment we had to Print and play an existing game and analyze it via deconstruction. Ive decided to choose UNO.

Here's a brochure:

Additional info that wasn't included on the brochure: 

Role of chances in the game: The aspect of chance in this game is quite important and essential. It makes the game more fun to play by giving each player a chance of picking different cards with a small chance of picking good ones (action cards) which all players hope to pick during the game.

Wednesday, September 23, 2015

Putting stuff together

It's been a while since the last update. During that period we learned to UV stuff in Maya and texture our assets I also had some extra time to play around with the lighting a bit. Keep in mind that those pics only have modular assets and rough textures for the most part, no proper material set up, bump maps, specular or anything like that yet and of course just test lighting. Next we gonna model props.

Sunday, September 20, 2015

Modular kit

We needed to construct a modular kit so that we could build a level out of it. Everything clicks together well in my opinion. When doing the textures I tried following the reference and make sure everything goes together pretty well. Those are my personal favorites:


Those were done strictly with Photoshop

Tuesday, September 8, 2015

The modular kit

Some of the simple modular and thematic props that were made to fill out the world of the future environment as a "base layer". Everything seamlessly snaps together. Tried to keep the polycount low.