Friday, August 14, 2020


                                                        Check out my website for the latest work!

Thursday, November 10, 2016

Puzzle analysis

The puzzle that I wanted to analyze was from the game called Doom. The puzzle was pretty straight forward. Essentially to proceed further into the level the player must unlock a gate and to do that a blue pass is required. As you wander around you notice a crack in the cliff through which a corpse can be seen. Its highlighted with the same blue color as the gate message letting the player know that it might have the pass that's needed to unlock the gate. as you proceed further  the set dressing helps facilitate path taking decisions for the player. Once you get there and pick up the card, you are required to come back to unlock the door.

Thursday, September 15, 2016

Game mechanic ideas

1. Cloack time peace. Allows player to become invisible for a short period of time. Vulnerability from ennemy bullets and projectiles is dramatically increased. Requires an X amount of time to reacharge, can only be used once fully recharged.
2. Speed Boots- gives the player a speed boost for a very short period of time, damaging the player. Useful for escaping from potentially fatal situations.
3.Jet Pack: can be used as an air transport vehicle, increases the damage from enemy bullets / projectiles to the player. Player can recharge it via special pickups.
4. Deflector shield : Creates a shield that deflects ennemy bullets and projectiles from the player, uses player's health as an energy source.
5. Chest armor- allows player to move through all static geometry (exept ground)
6. Radioactive chest armor- if activated, will give damage to all ennemies within an x radius. Can only be used once and has to be recharged via pickups.
7. Thrust backpack- increases players speed by 200%. Can only be used for 5 seconds, if player uses it for all 5 seconds, he will be given the penalty of reduced speed for an x amount of time.
8. Stealth Helmet- gives the player ability to see through walls for a given period of time. For balance purposes, the player will go blind for 0.5 seconds for every second of it's use. The X ray vision can only be sustained for 4 seconds, if fully used, the player will lose proper vision for 4 seconds.
9. Backpack ennemy radar- Highlights enemies within an x radius to the player. Can only be used for 3 seconds at a time and has to be recharged via piackups. For each second of use, the player will recieve X amount of damage.
10. Guided missile rocket launcher- upon firing, player has the ability to guide the missile with a laser pointer. Carrying it slows down the player.

Thursday, July 7, 2016

Baroque environment WIP

Something Im working on here and there to practice a bit, might finish this thing one day

Responsible for everything, except the skeleton models.
Most stuff was textured in substance painter or designer procedurally, all assets from the same families share re-usable bit maps and one master material with most parameters exposed